While working on a COM object for a small project I required a lightweight logger framework for C++... looking around took me to the Dr. Dobbs article for creating your own custom multithreaded logger. After digging a bit deeper I found some unwelcomed dependencies on other third party tools, some more digging took me to logog an AWESOME lightweight C++ logger optimized for games! Out of the box it requires CMake, but with very little elbow grease I have it working with QMake!